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“I would like to hear from players what they like about the game, what they dislike or what the would like to see added. How are you planning on involving the Community in your development process?
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“The price might change with the addition of new features and the release of the full version.” Will the game be priced differently during and after Early Access? “Currently the game includes the basic features such as the vehicle editor, dynamic driving and destruction physics, around 130 bricks and two sandbox maps.” jobs Will Bob and Billy be successful at their new lego city jobs Or will we fail as always in this Brick Rigs Gameplay Roleplay Brick Rigs Gameplay Playlist. What is the current state of the Early Access version? Brick Rigs Gameplay Roleplay where we are working lego jobs Today in Lego City of Brick Rigs, we find ourselves once again without jobs and its our. Position duties include receiving emergency and non-emergency calls and dispatch police, fire or ambulance service in response to calls.
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“The full version should offer more maps, bricks, sandbox missions and game modes and the features implemented thus far should be more polished and fleshed out.” How is the full version planned to differ from the Early Access version?

Roughly it will be six months to one year.” “There are no exact plans as of when this game will be out of Early Access, it depends on the direction the gameplay and content will head. Can a GIANT LEGO STAR Destroy the Lego Train in Brick Rigs Multiplayer (Brick Rigs Multiplayer) Today Camodo Gaming, Sp圜akes & Beautiful. Yes there are tons more ideas, but I have to discard the vast majority to make the project somewhat realistic.“Early Access is a great opportunity for developers to gather funds and feedback required to complete the project and also for players to get to play games earlier and be part of the development process.”Īpproximately how long will this game be in Early Access? For newer versions of the game: Take the 'gmmcbigcity' folder that is inside the 'Newer Versions' folder and drop it in your 'mods' folder. Yes, the Bricksville map will already receive an update.

Not yet, that's something for the next update.

is currently not very thought out for example. I want to make them more polished and functional than before, vehicle spawning etc. Hm we will see, haven't thought about that yet. However I don't know enough about the technicalities involved in modding to say how it is going to work.
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I am redoing the code in a way that is more modding friendly, so that assets are discovered in certain folders rather than there being a manual list that you cannot modify. I will definitely be doing bug fixes and such, maybe add some bricks here and there, but probably no huge updates anymore. Possibly in the future, not thinking about it right now. There are still some technical challenges left, so we will see. I have already started redoing the aerodynamics from scratch, I want to make them more realistic and predictable. Hello Tom, I recognize your name of course ) That's all for now, thanks for working on the game! Keep up the good work you do daily, we appreciate any new feature you add to this fun game.
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Will there be new attachments coming for guns in the new update (not including the new iron sights)?Īre there new improvements to current maps coming in the next update?ĭo you have more features in mind than there already are in the roadmap? Is there going to be an event to celebrate the new update coming early next year?Īre you planning on doing changes to modes like Battle, Conquest and Zombie mode apart from the new features already added like modifying your gun, etc?
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How is the mod support going to be? Are you going to give tools for making levels? Will the code be easy to open and modify by yourself? Are modded maps going to stop replacing vanilla maps? If so, how is it going to work? What are your plans on improving aerodynamics in the game? Are you going to try keep the current physics and improve them or just rework them from scratch? If not, then how?Īre you planning on adding new settings to engines? Will there be new engines we could use?Īfter the end of early access, are you planning on doing frequent updates later? If so, for how long?

Hello, god Fluppi! I'm Tom, mostly known as Tom., and I have a couple of questions I would like you to answer.
